Minor update and planet of the day
Lots of updates to GUI, hopefully improving the user experience. Also tweaked the starting inventory and the process for determining item requirements. The requirements generation is slower now, because it uses DeepSeek R1 0528, but it works a lot better. I think it's worth the tradeoff.
This is a preface to adding more new mechanics. The next step is adding civilizations and currency for restocking or buying new research equipment. Then the core gameplay loop will be focused around expanding the research capabilities of the ship.
Here's a fun planet I discovered yesterday:
"Initial scans of Gamma Herculis 78-a reveal a frigid ocean world with vast, ghostly kelp forests that have somehow adapted to survive in liquid methane rather than water. Despite the extremely low temperature of 30K, these kelp-like organisms appear to create a pale, bioluminescent glow that pulses rhythmically across the dark planetary surface, suggesting some form of primitive communication or reproductive cycle. The two moons cast elongated shadows across the methane seas, creating eerie patterns that our xenobiologists are quite eager to study, though they assure me the life forms pose no particular scientific breakthrough."
And the results of a research mission "Study the kelp":
- Initial observations of surface kelp patterns reveal unexpected luminal properties that fluctuate in sync with the movement of the smaller moon.
- Survey drone deployed to record time-lapse imagery of kelp bioluminescence cycle; my species' natural photosensitivity allows me to detect subtle light variations missed by standard instruments.
- Comparing drone data with ship sensors confirms my hypothesis: the kelp is not merely reacting to tidal forces but actively communicating through light pulses at frequencies just outside normal detection range.
- Have established a rudimentary "conversation" with a kelp cluster using the drone's light array; the response patterns suggest rudimentary intelligence rather than simple stimulus-response behavior.
- The drone's proximity triggered defensive mechanisms in the kelp - rapid color changes and release of chemical compounds that temporarily disabled the drone's optical systems.
- After 76 hours of motionless observation (a meditative state natural to Vorr'Xal), the kelp has accepted the drone's presence and resumed normal communication patterns.
- Analysis of kelp samples reveals complex molecular structures that function as both data storage and transmission media - essentially a planetary-scale organic network.
- The kelp appears to be recording astronomical data; I've translated patterns that accurately depict stellar positions from approximately 3,000 years ago.
- Preliminary conclusion: this is not merely kelp, but an organic archive preserving astronomical observations predating any known civilization in this sector.
Pretty cool! I've been very happy with the diversity of narratives so far.
Note to self: I should make it more obvious that the user can/should read the mission steps. It's probably easy to not notice the generated narratives.
Astral Fugue
Explore a remote sector of the galaxy. Discover and investigate strange anomalies.
Status | In development |
Author | captdishwasher |
Genre | Adventure, Role Playing |
Tags | AI Generated, Casual, Exploration, Singleplayer, Space, Text based |
More posts
- Added populated planets20 hours ago
- First upload of LLaMaSpace2 days ago
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